

They seem to include various battles, the Safari Zone, Red riding on a Lapras, a Blastoise, Celadon City, Silph Co., and a town with a fountain which could have been reworked into Celadon City. The concept art depicts rough versions of various concepts that made it into the final releases of the Generation I games.

Kangaskhan does not appear in the border.ĭuring a gaming exhibition called Game On, early concept art of Pokémon Red and Green by Ken Sugimori was featured, along with pre-release material from Pokémon Ruby and Sapphire. Clefairy and Pidgey are included, suggesting the screenshot may be from Japanese Red. The border has more Pokémon on it than the Super Game Boy borders from the final game. In it, "POCKET MONSTERS!" is written in a different size. Two screenshots of the game are shown which use an unseen border resembling a Super Game Boy border. On page 153 of the December 1995 book New Game Design by Game Freak is a summary of Red and Green's final plot. This could explain the copyright year of 1995 that appears in the games' introductory sequence, and all subsequent games and official merchandise. The games were originally scheduled for a Decemrelease, according to an old Nintendo of Japan flyer. The Trainer rebattling was omitted from the final release and the wild Pokémon encounter rate was significantly reduced. The wild Pokémon encounter rate was also significantly higher originally. In an interview with Shōko Nakagawa in her book Shōko Nakagawa: Pokémon Taught Me The Meaning of Life, Tsunekazu Ishihara revealed that originally, the game was programmed to trigger a battle with each Trainer any time the player walked by them, regardless if the player had already defeated them in battle previously. Strangely, the original Poké Ball sprites from Pokémon Red and Green lack the button in the center of the Poké Ball. This is most likely just a carryover from when Pokémon was still the concept of Capsule Monsters. Some concept art depicts Poké Balls on the ground, in two pieces. Standard programming practices usually discourage altering the source code and not testing it just before releasing the software to the customer.

Nintendo thought that this would have been risky because altering the internal data after completing the testing period meant that any new bugs and/or glitches created by adding data without recurring to debugging tools would have been much harder to fix. Pre-release flyer with the earlier release date No Mew presentĪccording to the interview by Satoru Iwata with Tsunekazu Ishihara and Shigeki Morimoto about the release of Pokémon HeartGold and SoulSilver, localized as Iwata Asks, they admitted that after the debugging tools were removed, they added Mew in the remaining space on the ROM. 1.2.19 Unused Elite Four Walking sprites.
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1.2.18 Unobtainable Nugget in Safari Zone entrance.Pokémon Brilliant Diamond and Shining Pearl.
